![]() ![]() ![]() But they may have other non-fighting effects.Ĭan anyone confirm these *non-fighting* effects that I've read in Fallout Wikia: So does anyone know if high S helps opening lockers or not?Ģ0.1 also says C and I has no effect in questing, which, as I mentioned above, really means no effect in *fighting* in quests. Maybe the Reddit poster didn't really test that at all. The Reddit post says high S doesn't help in fighting, but says nothing about whether it helps *non-fighting* activities such as opening lockers. But that source actually pertains to *fighting* in quests, not questing in general. It says S does nothing in quests, and cites a Reddit post as the source. Something is not totally clear on 20.1 of that FAQ: External attacks will often occur immediately after sending a dweller outside.Originally posted by Ryuu:That data from wikia is not entirely true, try this instead:.Deathclaw attacks start appearing when the vault has 60+ dwellers.Radscorpion attacks start appearing at vault population of 50+.Feral ghoul attacks start appearing at vault population of 40+.Raider attacks start appearing at vault population of 14+.Difficulty of the incident depends on the size and the level of the room it starts in.External attacks cannot be caused by failing to rush a room.Mole rat incidents will start in rooms touching dirt, including the "stone" on the edge of the build area.Possible incidents include radroach, mole rat and radscorpion infestations, fires, and raider, feral ghoul, alien, or deathclaw attacks. During an incident, dwellers in the same room are damaged and will not produce anything until the incident has been resolved. Incidents need to be dealt with quickly by dwellers or they will spread to adjacent rooms. Incidents can happen randomly, or when the rushing of a room fails. ![]()
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